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Old Aug 30, 2006, 10:30 AM // 10:30   #1
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
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UNKITE-ABLE. Dash is low cost, low cooldown, highest speed, tho shortest duration, run skill in game. Dash~LMS = uber kiter snarer. Dash before any attack skill to continue combo if target kites. Shinde's signature finisher is *switch to shiro's blades, dash~TF* so beautiful...

3 hits, 5 conditions. cripple, daze, blind, bleed, deep wound. destroys everything, even boon prots. CoP? pfft. good luck stacking 5 enchants to contemplate while dazed.

JS is there to keep the pressure up while TS cools down or if you just wanna spike the target dead. can do 80something to squishies if crippled.

as others have said, TF is REQUIRED for any assassin cuz it's THE most painful dual attack.

decent damage and energy management. while not as combo-heavy as other builds, 16 dagger and 13 crit make up for it. i doublestrike and critical real often and get 3 mana everytime. yes i auto-attack, and my poor target is helpless.

adequate self-heal, condition and hex removal. if dying, dash away and SR. blind/faintheart/etc on, SR~cop. sometimes it's not enough, but that's what monks are for. what's great is if they cast reversal and guardian on you and you cop those and SR... voila! all clean

shinde's armor is is 2 parts health and 2 parts energy. shes so pretty in her red seitung mask, purple 15k canthan shirt, black 15k exotic gloves, purple-silver 15k kurzick pants, and red 15k luxon boots.

falaharn's on monks and casters, shiro's on everything else

Last edited by X Cytherea X; Aug 30, 2006 at 07:29 PM // 19:29..
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Old Aug 30, 2006, 10:52 AM // 10:52   #2
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CoP is not altered through daze.

Sounds ok for me.
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Old Aug 30, 2006, 11:18 AM // 11:18   #3
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Doesnt really sound like there enough damage in there's to kill anything, only to be a slight annoyance.

Last edited by TaiClaw; Aug 30, 2006 at 11:24 AM // 11:24..
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Old Aug 30, 2006, 11:47 AM // 11:47   #4
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Just curious, how many of those glad points did you get with assassin? I find it way way way harder to get glad points with assassin than with monk for instance.
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Old Aug 30, 2006, 12:52 PM // 12:52   #5
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Monk tops it all for glad points, but I got most with the Yanssassin.
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Old Aug 30, 2006, 01:16 PM // 13:16   #6
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Why in a team for RA all you realy need are a over kill assassin, a monk, and 2 people who just go around and do stuff and annoy their team.

Why if im monking, assassins with good builds or bunny thumpers get priority realy.

Seems like a good build, ill have to try it later.
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Old Aug 30, 2006, 02:58 PM // 14:58   #7
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I can usually get 5 to 7 streak with good assassin builds, rarely a 10. It is extremely frustrating when even with daze, you can't really stop the monk from using RoF and prot spirit and if there is someone on you, you will likely die before killing the monk. Today I got 6 teams in a row without monk and other team had a monk. Needless to say, before I was able to kill their monk, half of my team was already down. Rez signets also make monks such a pain.
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Old Aug 30, 2006, 04:02 PM // 16:02   #8
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Quote:
Originally Posted by Yanman.be
CoP is not altered through daze.

Sounds ok for me.
Hi

Yes, but copping wont get rid of enough conditions to get rid of the daze effect, which then means that hell stay dazed even after using cop.

Problem is, the standard boon prot a tthis point will just be using boon and rof for healing so you wont get many interrupts.

oljomo
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Old Aug 30, 2006, 04:27 PM // 16:27   #9
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boon prots are common in ra, with everyone thinking "im gonna monk, cuz it's teh surest way to get points". i get one fairly often

but not that many make builds that directly contribute to the monk dying

she's like a mes and war rolled into 1, with both shutdown AND dps. autoattack damage is mid-upper 20s, attack skills upper 30s-40s, TF is 80-100 base + d.wound

while dazed a doublestrike will beat boon, rof, or ps and sometimes i do 3 in a row. but yea they squeeze one in now and then. perfecting dash~LMS is KEY cuz cripple keeps you in range

Last edited by X Cytherea X; Aug 30, 2006 at 07:43 PM // 19:43..
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